Game Narrative Designer & Writer
Stories worth playing
through twice.
Branching dialogue, deep worlds, characters that stick the landing.
Selected Work
Tales from the forge.
DIALOGUE
Branching Dialogue Sample
A tense interrogation that bends three ways — each line a different door, each silence a different cost.
WORLDBUILDING
Worldbuilding Project
Factions, gods, and a thousand-year grudge — a living document built to keep a writers’ room honest.
FICTION
Short Fiction
A ten-minute story about a lighthouse keeper and the thing she keeps the light for.
About
The writer behind the words.
I’m Ivor Phillips — a narrative designer and game writer based in Birmingham, Alabama. I write the parts of a game players quote back to each other a week later: the choice with no good answer, the throwaway barkline that turns out to be the whole theme, the worldbuilding detail that survives the patch notes.
I hold a B.A. in English with a concentration in Commercial Game Writing from Birmingham-Southern College (Magna Cum Laude, 3.8 GPA), and I keep sharpening the craft through edX coursework and The Narrative Department’s Game Writing Masterclass.
“A good line earns the next one. A great line earns the silence after it.”
What I do
Three crafts, one campaign.
01
Narrative Design
Systems, structure, branching — story scaffolding that holds weight under play.
02
Game Writing and Dialog
Voice, scenes, character — lines actors want to read and players want to repeat.
03
Worldbuilding & Lore
Bibles, factions, history — a setting your team can write from for years.
Credentials
Forged & verified.
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Credentials
Have a world that needs words?
Birmingham, AL · Remote-friendly · Open to projects and full-time roles.